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Help a brother out guys, i'm going out my mind Point them at a part you want to strut and it'll be held rigid For the life of me i cant figure out how to add additional struts to a ship in orbit
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I cant transfer to a ker. Modulemanager and kas not included After discussion with @kospy, who is the author of the original idea, we agreed that i should take ownership over the mod to continue maintaining and developing it
The only mod i know conflicting with mj is old firespitter
Can somebody please take a look at my logs and help me figure out, what else might be conflicting with mechjeb and preventing the game to be loaded In my log files there are a lot of these lines Mechjeb caught exception in core onload:. I would guess pathfinders' are as well
They aren't as cool looking but you could just go to the source and use kas pipes. This mod is no longer being maintained Instead, please check out its successor Buffalo source wild blue tools source sample craft val drummed her fingers on the buffalo's dashboard
She loved the view out the front, but there's only so much she could take in before getting bored.well? s.
Hi kerbaleers, i've created an explosive new mod called kertex (as in semtex) Attach the device to any part using kas, click on the device, set the explosion radius between 1m and 25m and press the booom Button to detonate (mind the safe distance!) Any part or kerbal within the explosion radiu.
Quantumstrutscontinued is the continuation of quantumstruts by bojan, providing a set of toggleable, magical strut parts to assist in construction outside the assembly buildings Also includes a set of modulemanager patches by k3|chris for adding kas functionality to the strut parts
